This short animation clip was a personal test I worked on in order to explore some techincs related to Cinema4d Xparticles plugin.
The setup is pretty basic: I started with a 3d lowpoly head mesh and made it a container / collider for 3d particles emitted from the bottom of the neck; each particle's trail is turned into a mesh, which accumulate to the point where the whole head is full of entangled wires.
The second part of the video is then just a sequence of animated voronoy fractured mashes with different materials applied.
Modelled, animated in Cinema4d + Xparticles and rendered with Redshift.
This personal motion graphics animation was inspired by a tutorial I found related to Cinema4d Mograph plain effector.
In this particular instance I used two shoe meshes I found online and I applied a serie of deformers in order to recreate the illusion of each show morphing into each other while spinning.
Shoes models found around the web, animated in Cinema4d and rendered with Redshift.
While experimenting with soft selections in Cinema4d I came up with this eerie and organic cell-like object, from which the sci-fi scene setup came up pretty natural.
The most interestsing and time consuming part was simulating the blood spill with Realfow plugin for Cinema4d, and have it interact with both the cell skin and the mechanical probe. To add more realism I also used wet maps that created a blood stain trail on the skin.
The breathing animation of the organic 3d model was achieved throug simple deformers, the mechanical arm is rigged in a fairly classic IK setup.
The scene is modeled and animated in Cinema4d and rendered with Redshift. Blood simulated with Realflow.
Personal lowpoly animation I created in order to start experiment with the 3D lowpoly scenarios style back in 2017.
The scene is pretty simple yet helped me train and learn on animating elements rich scenarios; with the use of Cinem4D effectors and deformers affecting position, scale and rotation I managed to achieve this offset animation style that I was lookig for.
Modeled and animated in Cinema4d, rendered with built-in Physical renderer; Depth of Field, Motion Blur and Color LUT applied in post with After Effects.